using Godot;
using System;

public partial class NGuanYuCharacter : NCharacter
{
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}

    public override bool canAttack()
    {
		//根据具体的逻辑
        return false;
    }
}
